||Simple system for easily creating dialogs programmatically.
||Not yet, keep bugging me about it.
||Set of scripts for converting object behavior to a more object-oriented
design. This is similar to the standard X2 tag-based scripting but more flexible
in many ways. It is still compatible with the X2 code.
||Signal channel listener system for NPCs and placeables. Allows an object
to register as a listener to a channel and receive signal events. Requires the
||Time-based event scheduler. Includes events for signaling day/night signals
on a channel.
||Stack-based state machine for handling NPC behaviors. NPCs can transition
to different behavior sets dynamically and easily come back to their base behaviors.
Includes path-walking and other default behaviors.